3/7/2023 0 Comments Resogun trophy ps4![]() With arcade games, you had to kill the player in three minutes as a design rule. When we look at Cuphead today, we say, “Oh my god, I played that first run-and-gun level and must have died 50 times.” That’s only replicating the typical arcade difficulty back in the 1980s. You had a dial for Missile Command, Defender had its seven buttons and joystick, and Robotron had two joysticks. It wasn’t like the Atari 2600, where you had one button. Pretty much my spare time in late high school and college was in the arcades playing these games. I never really got into Centipede, but I was crazy in love with Missile Command and Defender. I cut my teeth on that and Asteroids and a couple of more games. Mark Cerny: I was a huge arcade player, starting with Space Invaders. You told me you played a lot of Defender. ![]() Game Informer: Take me back to your early days of gaming. I talked to Cerny about the drive to get Platinum Trophies, his love of arcades, and some of his favorite Trophies to chase. “In some ways, I feel like I’m learning what the developer values most in the game that they created,” Cerny told me in a video call from his home office, which is peppered with eye-opening game memorabilia, including a Marvel’s Spider-Man poster signed by various Insomniac Games developers. The creation of PlayStation 5 came from someone who knows games inside and out, not just in how to make them, but what makes them fun to play to the point of getting the almighty Platinum. Regardless, it’s great to see a creator dive deep into games to explore everything they have to offer. There are players with more than 1,200 of them. Cerny believes his completionist approach stems from a similar drive he had in the 1980s when he was trying to get high scores in arcade games.Įarning over 30 Platinum Trophies is impressive, but it’s by no means a record or anywhere near it. He’s currently pursuing Platinum number 34 in the brutally difficult Cuphead. A few of these Platinums are gimmies that are automatically unlocked by finishing a game, but most took considerable time, effort, and skill. Cerny was the lead designer of PlayStation 4 and is the chief architect of PlayStation 5, but today he doesn’t want to talk about the hardware’s nuts and bolts or speed and power he just wants to talk about how great games are and how he’s hooked on the pursuit of Platinum Trophies.Ĭerny, 56, has picked up 33 Platinum Trophies on PlayStation 4. He’s now wearing the hat of an architect, tasked with the monumental undertaking of Sony’s next generation of gaming. From designer and programmer to director and producer, he’s helped bring dozens of video games to life and has been an instrumental player in guiding development teams towards success. Mark Cerny has worn many hats in his career.
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